﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XNA_Game_Engine.Events
{
    static class  Flags
    {
        public const int checkpoint = 1000;
        public const int enemySpawn = 2000;
        public const int playerSpawn = 3000;
        public const int trap = 4000;



       
    }
}
